How to Fish game guide

How to Fish Killscore & Multipliers: Trick Shots, Cooking and 5x

Plan How to Fish killscore attempts: One Shot preparation, incompatible bonuses, Overkill, Longshot, No Scope, multikills and the official 5x achievement.

Quick answer The official Impressive achievement requires a displayed 5x killscore. Choose the bonus you want before preparing the target: a One Shot attempt needs an untouched creature, while a weakened target can help practice a finishing-hit rotation. The numeric table is a September 1 community report, not an official formula or a new code audit.

What killscore changes

The official Steam description says trick shots increase the money earned from kills. The achievement list confirms two score milestones: “Noob” for a kill with no multiplier and “Impressive” for reaching a 5x killscore multiplier. This makes trick-shot practice both an economy tool and a completion goal.

Do not start on a boss. Boss movement, large health pools and expensive setup make it difficult to tell whether your input or the encounter caused a failed attempt. A normal creature gives you a fast reset and a clear final hit.

The official killscore baseline

SystemSupported valueWhat the value changesBoundary
Noob achievementNo killscore multiplierAchievement condition for a plain killThe official text does not label this as a separate economy bonus
Killscore achievement5x milestone“Impressive” unlocks at a displayed 5x killscore multiplierDazed Games has not published the input-by-input formula
Grill cooking1.5x sweet spotRaises the inspected sale value of the cooked itemRemove the item at the displayed 1.5x point
Fully burnt item0 sale valueRemoves the ordinary sale payoutUseful only for a deliberate burnt-item achievement attempt
Killscore + cookingNo supported combined formulaBoth can affect the money route at different stagesRead the game’s displayed value instead of multiplying assumptions

Killscore is attached to how the creature is killed. Cooking changes the item after the kill. Because no official stacking formula is published, do not promise that every on-screen killscore value multiplies a later 1.5x cooking result in a fixed way.

How to Fish killscore modifier table

A Steam Community guide updated September 1 says its values come from reading the game code. They are useful for planning attempts, but they remain a dated community report rather than a Dazed Games formula. The September 25 edit clarifies practice steps; it does not reverify every numeric value against game code. Confirm the labels and final multiplier shown by your installed build.

ModifierReported valueReported triggerImportant limit
Impressive bonus2.00xAt least five other bonuses activate on the killSeparate from the official 5x achievement requirement
3601.50xAbout 320 degrees of rotation detected in the final secondFor the 360 no scope achievement, still perform a full turn
Explosion1.50xFinish with explosive damageOwn explosives can kill you after Patch 1.0.11
Killsteal1.30xThe receiving player has not hit the creature and it is below 30% healthCo-op condition
Longshot1.30xMore than 25 game units awayCannot combine with Point Blank
Headshot1.25xFinish with a headshotUse a target with a readable head hitbox
Last Bullet1.25xFinish with the last loaded roundCheck the weapon before the attempt
One Shot1.25xKill with one damaging hitDo not soften the target first
Overkill1.25xFinishing damage exceeds remaining health by more than 70Reported not to work on bosses
Endangered1.25xKill an endangered creatureCreature state supplies the condition
Dogfight1.50xPlayer and creature are both airborneReplaces Aerial or Fly Fishing in that group
Aerial1.25xPlayer is airborneOnly one airborne-group bonus at a time
Fly Fishing1.25xCreature is airborneOnly one airborne-group bonus at a time
No Scope1.20xAt least 0.25 seconds since aiming down sightsTakes priority over Quick Scope
Quick Scope1.10xWithin the reported 0.5-second ADS grace periodCannot combine with No Scope
Point Blank1.10xLess than 2 game units awayCannot combine with Longshot
Finally1.10xMore than five shots fired since the fight beganCounts shots fired, not only successful hits
Melee1.05xFinish with melee damageUse a controllable ordinary target

Multikill timing

The same September 1 guide reports a three-second grace period between kills: Double Kill starts at 1.05x, Triple Kill at 1.10x, Quad Kill at 1.15x and Penta Kill at 1.20x. It says the sequence continues upward to a 1.50x cap at ten or more kills. If the gap exceeds three seconds, do not assume the next target continues the chain.

A repeatable practice setup

  1. Choose an ordinary creature and one goal. Isolate it from NPCs, terrain traps and other catches. Decide whether you are practicing a finishing-hit trick or trying to keep One Shot eligible.
  2. Prepare for that goal, not every bonus at once. For rotation practice without One Shot, a carefully weakened target can make the finishing hit easier. For One Shot, use an untouched target and skip all preparatory damage.
  3. Create a safe gap. You need room to rotate without the creature colliding with you.
  4. Use the trick for the finishing hit. Avoid a second damage source that can end the attempt before your intended shot.
  5. Read the actual feedback. Record which labels appeared and the displayed final multiplier. Simplify a failed attempt before adding another condition.

One Shot: do not weaken the target first

The table's reported One Shot condition is a kill with one damaging hit. A universal instruction to reduce the creature's health beforehand conflicts with that condition. Start with a fresh ordinary creature when practicing One Shot; use a separate, weakened-target attempt when learning the rotation or hip-fire finishing motion.

If your first hit does not kill it, treat the next shot as finishing-hit practice rather than a clean One Shot retry. Keep teammates and environmental damage out of the isolated attempt so you can understand the result. This is preparation guidance, not a claim about a particular weapon's damage or a guaranteed one-hit kill.

Do not plan incompatible bonuses together

The reported table separates Longshot from Point Blank, No Scope from Quick Scope, and Dogfight from the other airborne-group bonuses. Choose one path within each group instead of multiplying every row into a promised 5x result. The community Impressive bonus and the official Impressive achievement are also different conditions. Confirm the game's displayed total; no new stacking formula is introduced here.

How to get 360 no scope

The achievement description says: “Kill a creature with a 360 no scope.” An attributed launch-day walkthrough demonstrates a full spin followed by a hip-fire finishing shot. The safest interpretation is literal: rotate the camera/player through a complete turn and fire without using the scope.

Clean input sequence for rotation practice, not One ShotLower the creature to finishing range → move to open ground → keep the scope off → complete one full rotation → fire the killing shot. Avoid starting the spin while pressed against the target. For a One Shot attempt, keep the target untouched instead.

If it does not unlock, check three things before changing weapons: the rotation was complete, the killing shot was unscoped and the target died from that shot rather than a delayed environmental effect. The focused 360 no scope page includes a compact retry checklist.

Related skill achievements

AchievementOfficial requirementPractice idea
NoobGet a kill with no kill score multiplierUse a direct finishing shot without extra movement.
ImpressiveGet a 5x killscore multiplierPractice repeatable inputs on ordinary targets before attempting a chain.
360 no scopeKill a creature with a 360 no scopeFull spin, no scope, final hit.
EasyKill a boss within 10 secondsSave this for a prepared high-damage run, not early exploration.
Everyone’s dreamKill a seagull with dynamiteSeparate explosive setup from ordinary trick-shot practice.

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