What killscore changes
The official Steam description says trick shots increase the money earned from kills. The achievement list confirms two score milestones: “Noob” for a kill with no multiplier and “Impressive” for reaching a 5x killscore multiplier. This makes trick-shot practice both an economy tool and a completion goal.
Do not start on a boss. Boss movement, large health pools and expensive setup make it difficult to tell whether your input or the encounter caused a failed attempt. A normal creature gives you a fast reset and a clear final hit.
The official killscore baseline
| System | Supported value | What the value changes | Boundary |
|---|---|---|---|
| Noob achievement | No killscore multiplier | Achievement condition for a plain kill | The official text does not label this as a separate economy bonus |
| Killscore achievement | 5x milestone | “Impressive” unlocks at a displayed 5x killscore multiplier | Dazed Games has not published the input-by-input formula |
| Grill cooking | 1.5x sweet spot | Raises the inspected sale value of the cooked item | Remove the item at the displayed 1.5x point |
| Fully burnt item | 0 sale value | Removes the ordinary sale payout | Useful only for a deliberate burnt-item achievement attempt |
| Killscore + cooking | No supported combined formula | Both can affect the money route at different stages | Read the game’s displayed value instead of multiplying assumptions |
Killscore is attached to how the creature is killed. Cooking changes the item after the kill. Because no official stacking formula is published, do not promise that every on-screen killscore value multiplies a later 1.5x cooking result in a fixed way.
How to Fish killscore modifier table
A Steam Community guide updated September 1 says its values come from reading the game code. They are useful for planning attempts, but they remain a dated community report rather than a Dazed Games formula. The September 25 edit clarifies practice steps; it does not reverify every numeric value against game code. Confirm the labels and final multiplier shown by your installed build.
| Modifier | Reported value | Reported trigger | Important limit |
|---|---|---|---|
| Impressive bonus | 2.00x | At least five other bonuses activate on the kill | Separate from the official 5x achievement requirement |
| 360 | 1.50x | About 320 degrees of rotation detected in the final second | For the 360 no scope achievement, still perform a full turn |
| Explosion | 1.50x | Finish with explosive damage | Own explosives can kill you after Patch 1.0.11 |
| Killsteal | 1.30x | The receiving player has not hit the creature and it is below 30% health | Co-op condition |
| Longshot | 1.30x | More than 25 game units away | Cannot combine with Point Blank |
| Headshot | 1.25x | Finish with a headshot | Use a target with a readable head hitbox |
| Last Bullet | 1.25x | Finish with the last loaded round | Check the weapon before the attempt |
| One Shot | 1.25x | Kill with one damaging hit | Do not soften the target first |
| Overkill | 1.25x | Finishing damage exceeds remaining health by more than 70 | Reported not to work on bosses |
| Endangered | 1.25x | Kill an endangered creature | Creature state supplies the condition |
| Dogfight | 1.50x | Player and creature are both airborne | Replaces Aerial or Fly Fishing in that group |
| Aerial | 1.25x | Player is airborne | Only one airborne-group bonus at a time |
| Fly Fishing | 1.25x | Creature is airborne | Only one airborne-group bonus at a time |
| No Scope | 1.20x | At least 0.25 seconds since aiming down sights | Takes priority over Quick Scope |
| Quick Scope | 1.10x | Within the reported 0.5-second ADS grace period | Cannot combine with No Scope |
| Point Blank | 1.10x | Less than 2 game units away | Cannot combine with Longshot |
| Finally | 1.10x | More than five shots fired since the fight began | Counts shots fired, not only successful hits |
| Melee | 1.05x | Finish with melee damage | Use a controllable ordinary target |
Multikill timing
The same September 1 guide reports a three-second grace period between kills: Double Kill starts at 1.05x, Triple Kill at 1.10x, Quad Kill at 1.15x and Penta Kill at 1.20x. It says the sequence continues upward to a 1.50x cap at ten or more kills. If the gap exceeds three seconds, do not assume the next target continues the chain.
A repeatable practice setup
- Choose an ordinary creature and one goal. Isolate it from NPCs, terrain traps and other catches. Decide whether you are practicing a finishing-hit trick or trying to keep One Shot eligible.
- Prepare for that goal, not every bonus at once. For rotation practice without One Shot, a carefully weakened target can make the finishing hit easier. For One Shot, use an untouched target and skip all preparatory damage.
- Create a safe gap. You need room to rotate without the creature colliding with you.
- Use the trick for the finishing hit. Avoid a second damage source that can end the attempt before your intended shot.
- Read the actual feedback. Record which labels appeared and the displayed final multiplier. Simplify a failed attempt before adding another condition.
One Shot: do not weaken the target first
The table's reported One Shot condition is a kill with one damaging hit. A universal instruction to reduce the creature's health beforehand conflicts with that condition. Start with a fresh ordinary creature when practicing One Shot; use a separate, weakened-target attempt when learning the rotation or hip-fire finishing motion.
If your first hit does not kill it, treat the next shot as finishing-hit practice rather than a clean One Shot retry. Keep teammates and environmental damage out of the isolated attempt so you can understand the result. This is preparation guidance, not a claim about a particular weapon's damage or a guaranteed one-hit kill.
Do not plan incompatible bonuses together
The reported table separates Longshot from Point Blank, No Scope from Quick Scope, and Dogfight from the other airborne-group bonuses. Choose one path within each group instead of multiplying every row into a promised 5x result. The community Impressive bonus and the official Impressive achievement are also different conditions. Confirm the game's displayed total; no new stacking formula is introduced here.
How to get 360 no scope
The achievement description says: “Kill a creature with a 360 no scope.” An attributed launch-day walkthrough demonstrates a full spin followed by a hip-fire finishing shot. The safest interpretation is literal: rotate the camera/player through a complete turn and fire without using the scope.
If it does not unlock, check three things before changing weapons: the rotation was complete, the killing shot was unscoped and the target died from that shot rather than a delayed environmental effect. The focused 360 no scope page includes a compact retry checklist.
Related skill achievements
| Achievement | Official requirement | Practice idea |
|---|---|---|
| Noob | Get a kill with no kill score multiplier | Use a direct finishing shot without extra movement. |
| Impressive | Get a 5x killscore multiplier | Practice repeatable inputs on ordinary targets before attempting a chain. |
| 360 no scope | Kill a creature with a 360 no scope | Full spin, no scope, final hit. |
| Easy | Kill a boss within 10 seconds | Save this for a prepared high-damage run, not early exploration. |
| Everyone’s dream | Kill a seagull with dynamite | Separate explosive setup from ordinary trick-shot practice. |
Sources used on this page
- How to Fish on Steam Dazed Games / Valve · accessed 2026-09-01 · identity, release, features, platforms, system requirements, store feature list, screenshots, gameplay clips
- How to Fish global achievements Steam Community · accessed 2026-08-27 · achievement names, achievement descriptions, achievement icons
- I'm Playing 100% of How to Fish Skoottie · accessed 2026-08-21 · launch-day walkthrough, quest flow, 360 no scope demonstration
- How to Fish Cooking: Grill Unlock, Money Loop, and Best Items Nerd's Chalk · accessed 2026-08-24 · Blue Shark grill unlock, cooking multiplier, burnt items, cooked weapons
- Detailed Killscore Multipliers and how to Trigger them EXACTLY! Steam Community guide by Brachydios | Akari · accessed 2026-09-04 · Overkill, Longshot, Point Blank, No Scope, Quick Scope, airborne modifier groups, three-second multikill window, community-reported Patch 1.0.11 values